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Recent Project

Godot Camera Controller 2D

A Camera Controller singleton complete with Dev Tools.

Provide's exponential screen shake to the active camera.

  • Easily switch between standard or noise based randomness.
  • Camera can smoothly move between positions using tweens or simply pop from one place to the next.
  • Enable/Disable movement or rotation based shaking.
  • Complete dev tools so you can get the shaking just right!

This controller was built using the concepts described in this talk titled "Math for Game Programmers: Juicing Your Cameras With Math" by Squirrel Eiserloh which you can watch here.

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